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We make good progress on #GodotEngine 4.1, getting close to the beta stage planned for the end of May.

Here's 4.1 dev 2, with:
📜 Static variables in GDScript, and better doc generator
📡 New remote filesystem
🤖 Android input fixes
📦 Fixes to CSG

godotengine.org/article/dev-sn…




🐉 Here be dragons!
As promised earlier this week, we are starting to publish regular dev snapshots of #GodotEngine 4.1. It will take a couple of months for this version to be stabilized, so beware of regressions and other bugs

Read more about what's new:
godotengine.org/article/dev-sn…






Pro Tip: Add custom icons to your Godot scripts to add +100 style to your GameDev experience
#GodotEngine #gamedev

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Taffer :godot: 🇨🇦 reshared this.




And @reduzio gave an inspirational talk about #GodotEngine's recent growth, and its development into an open ecosystem, similar to other big successful open source projects like Linux.
youtube.com/watch?v=XduuHN…





Global illumination test:
- Left #GodotEngine 4 SDFGI (18% GPU usage)
- Right #UnrealEngine 5 Lumen (86% GPU usage)

I tried to match every setting between both engines, that's the best I go in Godot4 with everything maxed out.

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4 years of development.
12,000 merged pull requests.
7,000 fixed issues.
1,500 individual contributors across engine and docs.

Godot 4.0 sets sail NOW! ⛵️

A complete overhaul. A solid foundation to build upon. #GodotEngine
godotengine.org/article/godot-…

in reply to LinuxUserGD

@LinuxUserGD No, not yet. They're backporting features from 4.0 into 3.X and they're working on ironing out issues with 4.0 and key features they feel are necessary for going big with it.

I think around maybe 4.1 or 4.2 it'll be LTS.



This is a short and excellent explanation by @StayAtHomeDev for what you should (and should not) expect of the upcoming #GodotEngine 4.0.

I found myself nodding at most of the points, it's spot on and covers the dynamics of a big #opensource project well!
youtu.be/gHXp9Qpfgy4

Lorenzo reshared this.




W4 Games is sponsoring a massive @godotengine booth at GDC 2023, and we'd like to meet you there!

If you're using #GodotEngine and would like to attend GDC, please reach out, we still have Expo Passes to give away for the Godot community!
w4games.com/2023/02/24/ind…

Supernova Files :godot: reshared this.






🚎 Want to make a game while waiting for the bus? You can now download the #GodotEngine editor from the Play Store on your Android devices!

📱 Touchscreen and multi-touch support, live debugging, and much more!

godotengine.org/article/androi…





Along with revamped and polished demo projects, #godotengine 4.0 is also getting over a dozen entirely new demos!
Introducing the 3D lights and shadows demo, the 3D particles demo, the decals demo and the 3D labels and texts demos 🎇

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Sslaxx reshared this.




We released a massive #Godot4 beta on Tuesday, and users found a lot of regressions – as we expected!

We fixed many of them quickly, and we merged another big batch of changes.

So it's time for #GodotEngine 4.0 beta 12 already!
godotengine.org/article/dev-sn…




Have you heard? #GodotEngine is having a documentation sprint to bring the documentation coverage, and quality, up to the expected standard ahead of #Godot4! 🎓

godotengine.org/article/godot-…

To get you in the mood we've also updated main sections, renaming and moving things around.

A page of the Godot engine documentation dedicated to the contribution workflow guides. The image also demonstrates some changes done to the main navigation sections in the sidebar.

Sam Keen reshared this.




I absolutely love the open-source community. Gosh! My #GodotEngine 4.0 cheat-sheet/migration guide just had a massive update based on comments everyone has been slowly adding since last year! Thank you all so much!

gist.github.com/WolfgangSenff/…



📅 2022 was a big year for Godot. Let's take a moment to celebrate the hard work and milestones that we managed to achieve during the past twelve months.

🎆 See you in 2023!

#GodotEngine

godotengine.org/article/2022-r…